GPC: Large-Scale Generative Pretraining for Transferable Motor Control

📅 2026-06-27
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work proposes a general-purpose physics-based character controller capable of executing tasks with natural, realistic, and diverse motions. The approach discretizes motion data using Finite Scalar Quantization (FSQ) and integrates a GPT-style autoregressive Transformer with end-to-end reinforcement learning to build a transferable generative motion controller amenable to downstream task fine-tuning. A key innovation lies in the joint optimization of the discrete action vocabulary and the control policy, replacing conventional pipeline-based training procedures. Experimental results demonstrate that the method achieves a 99.98% motion reproduction success rate on large-scale motion datasets and exhibits robust behaviors such as perturbation response and fall recovery, proving effective across a range of downstream control tasks.
📝 Abstract
Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage tokenization and next-token modeling to create general-purpose, reusable generative controllers from large-scale motion datasets. Our framework utilizes end-to-end reinforcement learning to jointly optimize a "motion vocabulary", modeled via Finite Scalar Quantization (FSQ), along with a corresponding control policy that can map the discrete codes to physics-based controls. After the "codebook" has been learned, the underlying structure of this large vocabulary is modeled by training a GPT-style autoregressive transformer, leading to a powerful generative controller that generates controls for a physically simulated character by performing next-token prediction. Once the generative controller has been trained, we propose a suite of adaptation techniques for finetuning the controller for new downstream tasks. Our proposed framework greatly simplifies the training process compared to previous tokenized methods, and achieves a 99.98% success rate in reproducing a vast corpus of motion clips. The generative controller exhibits a variety of natural emergent behaviors, such as responsive behaviors to perturbations and recovery behaviors after falling. This results in highly robust general purpose controllers for a variety of downstream applications.
Problem

Research questions and friction points this paper is trying to address.

motor control
character animation
generative modeling
reinforcement learning
motion synthesis
Innovation

Methods, ideas, or system contributions that make the work stand out.

Generative Pretrained Controllers
Finite Scalar Quantization
Autoregressive Transformer
Tokenized Motion Control
Reinforcement Learning
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