Fast Flocking of Protesters on Street Networks

📅 2024-06-03
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This study addresses the challenge of modeling rapid, stable self-organized aggregation of high-density pedestrian crowds on urban road networks. Conventional flocking models (e.g., Boids) fail to accommodate the non-Euclidean, directed, and irregular topological structure of real-world road networks. To overcome this limitation, we propose the first biologically inspired flocking framework adapted to actual road infrastructure—a distributed multi-agent decision-making architecture grounded in local navigation-aware graph convolution. The framework jointly integrates road network embedding, graph neural networks (GNNs), and distributed reinforcement learning. Evaluated on 12 real-world urban road network datasets, our method achieves ≥92% path consistency and triples aggregation speed compared to baseline approaches—including extended Boids models and A*-based group path planning—while ensuring scalability and topological adaptability. This work establishes a novel, topology-aware paradigm for dynamic crowd coordination and emergency evacuation simulation.

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Application Category

Problem

Research questions and friction points this paper is trying to address.

Crowd Dynamics
Gathering Efficiency
Urban Environment
Innovation

Methods, ideas, or system contributions that make the work stand out.

Simulated Game
Crowd Aggregation
Directional Consistency
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Guillaume Moinard
Sorbonne Université, CNRS, LIP6, F-75005 Paris, France
Matthieu Latapy
Matthieu Latapy
senior researcher, CNRS
computer sciencecomplex networks