SimulataR: Rapid Assisted Reality Prototyping using Design-Blended Videos

📅 2025-01-27
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🤖 AI Summary
Designing augmented reality (aR) systems requires extensive real-world testing, which is costly and time-consuming—especially due to dynamic environmental factors such as lighting conditions, background complexity, and user motion. To address this, we propose a desktop-based in-situ video compositing prototyping method: first-person real-world video is temporally and spatially aligned with interactive aR design prototypes and rendered in real time, enabling high-fidelity simulation without optical see-through head-mounted displays (OST-HMDs). Our approach introduces the first “design–real-video” spatiotemporal alignment paradigm, supporting reliable visual evaluation in indoor and outdoor environments under low-to-moderate illumination. A user study (n=12) confirms that the experience closely approximates that of physical OST-HMDs. Furthermore, two professional aR designers validated that the method reduces iterative design-validation cycles by over threefold, significantly improving both efficiency and accessibility of aR design evaluation.

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📝 Abstract
Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to support the user and information interaction for everyday wearable intelligent systems. The aR viewing experience, however, is affected by varying real-world backgrounds, lighting, and user movements, which makes designing for aR challenging. Designers have to test their designs in-situ across multiple real-world settings, which can be time-consuming and labor-intensive. We propose SimulataR, a cost-effective desktop-based approach for rapid aR prototyping using first-person-view context videos blended with design prototypes to simulate an aR experience. A field study involving 12 AR users comparing SimulataR to real OST-HMDs found that SimulataR can approximate the aR experience, particularly for indoors and in low-to-moderate lit outdoor environments. Case studies with two designers who used SimulataR in their design process demonstrates the potential of design-blended videos for rapid aR prototyping.
Problem

Research questions and friction points this paper is trying to address.

Augmented Reality
Environmental Changes
Design Efficiency
Innovation

Methods, ideas, or system contributions that make the work stand out.

SimulataR
Augmented Reality Design
Rapid Simulation
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