🤖 AI Summary
Existing 3D Gaussian Splatting (3DGS) models lack direct compatibility with high-fidelity LiDAR simulation, limiting their utility in multimodal robotics and autonomous driving simulation. This paper introduces the first general-purpose conversion framework that transforms any pre-trained 3DGS model into a LiDAR-perceptible geometric representation—without fine-tuning, supervision, or architectural modification. Our method comprises three key components: (1) an unsupervised geometric extraction pipeline leveraging voxelization and truncated signed distance fields (TSDF); (2) a GPU-accelerated ray-casting echo simulation algorithm achieving >500 FPS; and (3) high-accuracy depth map generation applicable to both indoor and outdoor scenes. Experiments demonstrate substantial improvements in geometric fidelity, reusability, and plug-and-play capability of 3DGS assets for LiDAR-based perception tasks in simulation.
📝 Abstract
While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present extbf{FGGS-LiDAR}, a framework that bridges this gap with a truly plug-and-play approach. Our method converts extit{any} pretrained 3DGS model into a high-fidelity, watertight mesh without requiring LiDAR-specific supervision or architectural alterations. This conversion is achieved through a general pipeline of volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a highly optimized, GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS. We validate our approach on indoor and outdoor scenes, demonstrating exceptional geometric fidelity; By enabling the direct reuse of 3DGS assets for geometrically accurate depth sensing, our framework extends their utility beyond visualization and unlocks new capabilities for scalable, multimodal simulation. Our open-source implementation is available at https://github.com/TATP-233/FGGS-LiDAR.