FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR

📅 2025-09-22
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing 3D Gaussian Splatting (3DGS) models lack direct compatibility with high-fidelity LiDAR simulation, limiting their utility in multimodal robotics and autonomous driving simulation. This paper introduces the first general-purpose conversion framework that transforms any pre-trained 3DGS model into a LiDAR-perceptible geometric representation—without fine-tuning, supervision, or architectural modification. Our method comprises three key components: (1) an unsupervised geometric extraction pipeline leveraging voxelization and truncated signed distance fields (TSDF); (2) a GPU-accelerated ray-casting echo simulation algorithm achieving >500 FPS; and (3) high-accuracy depth map generation applicable to both indoor and outdoor scenes. Experiments demonstrate substantial improvements in geometric fidelity, reusability, and plug-and-play capability of 3DGS assets for LiDAR-based perception tasks in simulation.

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📝 Abstract
While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present extbf{FGGS-LiDAR}, a framework that bridges this gap with a truly plug-and-play approach. Our method converts extit{any} pretrained 3DGS model into a high-fidelity, watertight mesh without requiring LiDAR-specific supervision or architectural alterations. This conversion is achieved through a general pipeline of volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a highly optimized, GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS. We validate our approach on indoor and outdoor scenes, demonstrating exceptional geometric fidelity; By enabling the direct reuse of 3DGS assets for geometrically accurate depth sensing, our framework extends their utility beyond visualization and unlocks new capabilities for scalable, multimodal simulation. Our open-source implementation is available at https://github.com/TATP-233/FGGS-LiDAR.
Problem

Research questions and friction points this paper is trying to address.

Bridges 3DGS assets to LiDAR simulation for robotics applications
Converts pretrained 3DGS models into watertight meshes without LiDAR supervision
Enables ultra-fast GPU-accelerated LiDAR simulation at over 500 FPS
Innovation

Methods, ideas, or system contributions that make the work stand out.

Converts 3DGS models to watertight mesh
Uses volumetric discretization and TSDF extraction
GPU-accelerated ray-casting for fast LiDAR simulation
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