VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control

📅 2026-01-08
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing video world models struggle to achieve precise 4D geometric control over both camera and multi-object motion within a unified framework. This work proposes a 4D geometry-aware video generation model that jointly represents dynamic scenes using a static background point cloud and 3D Gaussian trajectories for moving objects. By introducing a class-agnostic probabilistic 3D occupancy modeling approach, the method enables explicit and unified control over camera and multi-object motion. Furthermore, we develop an unsupervised 4D data engine that automatically extracts 4D supervision signals from unlabeled videos to guide a pretrained video diffusion model, enabling the synthesis of high-fidelity, view-consistent, and controllable videos. Evaluated on large-scale real-world data, our approach significantly improves geometric consistency and motion controllability in generated videos.

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📝 Abstract
Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently operate dynamics in the projected 2D image plane. To bridge this gap, we introduce VerseCrafter, a 4D-aware video world model that enables explicit and coherent control over both camera and object dynamics within a unified 4D geometric world state. Our approach is centered on a novel 4D Geometric Control representation, which encodes the world state through a static background point cloud and per-object 3D Gaussian trajectories. This representation captures not only an object's path but also its probabilistic 3D occupancy over time, offering a flexible, category-agnostic alternative to rigid bounding boxes or parametric models. These 4D controls are rendered into conditioning signals for a pretrained video diffusion model, enabling the generation of high-fidelity, view-consistent videos that precisely adhere to the specified dynamics. Unfortunately, another major challenge lies in the scarcity of large-scale training data with explicit 4D annotations. We address this by developing an automatic data engine that extracts the required 4D controls from in-the-wild videos, allowing us to train our model on a massive and diverse dataset.
Problem

Research questions and friction points this paper is trying to address.

video world model
4D geometric control
camera and object dynamics
4D annotation scarcity
Innovation

Methods, ideas, or system contributions that make the work stand out.

4D Geometric Control
Video World Model
3D Gaussian Trajectories
Dynamic Video Generation
Automatic Data Engine
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