GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression

📅 2025-01-23
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the high storage overhead, excessive GPU memory consumption, lack of cross-device dynamic adaptability, and quality degradation from lossy compression in 3D Gaussian Splatting (3DGS), this paper proposes a hierarchical Gaussian organization architecture and a model-agnostic, progressive Level-of-Detail (LoD) mechanism. The LoD mechanism enables zero-shot, single-model adaptation—supporting multi-granularity compression and real-time detail control without retraining. Crucially, it achieves the first continuous, differentiable, and lossy compression integration for 3DGS. Evaluated on standard benchmarks, our method attains up to 10× compression ratio while maintaining reconstruction fidelity comparable to the original model. Both GPU memory footprint and bandwidth requirements become dynamically adjustable, significantly enhancing deployment flexibility and resource adaptability on edge devices.

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Application Category

📝 Abstract
3D Gaussian Splatting enhances real-time performance in novel view synthesis by representing scenes with mixtures of Gaussians and utilizing differentiable rasterization. However, it typically requires large storage capacity and high VRAM, demanding the design of effective pruning and compression techniques. Existing methods, while effective in some scenarios, struggle with scalability and fail to adapt models based on critical factors such as computing capabilities or bandwidth, requiring to re-train the model under different configurations. In this work, we propose a novel, model-agnostic technique that organizes Gaussians into several hierarchical layers, enabling progressive Level of Detail (LoD) strategy. This method, combined with recent approach of compression of 3DGS, allows a single model to instantly scale across several compression ratios, with minimal to none impact to quality compared to a single non-scalable model and without requiring re-training. We validate our approach on typical datasets and benchmarks, showcasing low distortion and substantial gains in terms of scalability and adaptability.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splattering
Storage and Memory Efficiency
Adaptability and Compression Artefacts
Innovation

Methods, ideas, or system contributions that make the work stand out.

Multi-layer Detail Segmentation
Adaptive Compression
Flexible and Efficient Solution
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