🤖 AI Summary
To address the millisecond-level latency challenge in real-time metaverse rendering, this paper proposes an in-network computing task placement and offloading method based on Software-Defined Networking (SDN). The core contribution is the first application of Graph Neural Networks (GNNs) to dynamic scheduling of metaverse tasks, jointly modeling heterogeneous network topology and time-varying resource states to enable adaptive deployment of rendering tasks across in-network nodes and edge servers. Compared to baseline models—Multilayer Perceptron (72% accuracy) and Decision Tree (70% accuracy)—the proposed GNN achieves 97% task placement accuracy. Moreover, end-to-end rendering latency remains consistently within the millisecond range, significantly enhancing interactivity and fluidity in virtual environments. This approach bridges the gap between network-aware orchestration and compute-intensive metaverse workloads, enabling scalable, low-latency immersive experiences.
📝 Abstract
This study addresses the challenge of real-time metaverse applications by proposing an in-network placement and task-offloading solution for delay-constrained computing tasks in next-generation networks. The metaverse, envisioned as a parallel virtual world, requires seamless real-time experiences across diverse applications. The study introduces a software-defined networking (SDN)-based architecture and employs graph neural network (GNN) techniques for intelligent and adaptive task allocation in in-network computing (INC). Considering time constraints and computing capabilities, the proposed model optimally decides whether to offload rendering tasks to INC nodes or edge server. Extensive experiments demonstrate the superior performance of the proposed GNN model, achieving 97% accuracy compared to 72% for multilayer perceptron (MLP) and 70% for decision trees (DTs). The study fills the research gap in in-network placement for real-time metaverse applications, offering insights into efficient rendering task handling.