Adversarial Appearance Learning in Augmented Cityscapes for Pedestrian Recognition in Autonomous Driving

📅 2025-09-16
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🤖 AI Summary
To address the domain shift between synthetic and real-world data that degrades pedestrian detection—particularly for vulnerable road users (VRUs)—in autonomous driving systems, this paper proposes a virtual pedestrian injection and augmentation framework tailored to the Cityscapes dataset. Methodologically, we design a novel adversarial generative network architecture that jointly models illumination, pose, and background interactions to synthesize photorealistic virtual pedestrians. We further integrate semantic and instance segmentation guidance with a virtual-real injection strategy to enhance geometric consistency and visual fidelity of the augmented scenes. Experimental results demonstrate that our approach significantly narrows the synthetic-to-real domain gap: it achieves up to a 4.2% mAP improvement over baseline methods on both pedestrian detection and segmentation tasks, thereby substantially improving model generalization to VRUs in real-world driving scenarios.

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📝 Abstract
In the autonomous driving area synthetic data is crucial for cover specific traffic scenarios which autonomous vehicle must handle. This data commonly introduces domain gap between synthetic and real domains. In this paper we deploy data augmentation to generate custom traffic scenarios with VRUs in order to improve pedestrian recognition. We provide a pipeline for augmentation of the Cityscapes dataset with virtual pedestrians. In order to improve augmentation realism of the pipeline we reveal a novel generative network architecture for adversarial learning of the data-set lighting conditions. We also evaluate our approach on the tasks of semantic and instance segmentation.
Problem

Research questions and friction points this paper is trying to address.

Addressing domain gap between synthetic and real data
Improving pedestrian recognition in autonomous driving
Enhancing realism through adversarial lighting learning
Innovation

Methods, ideas, or system contributions that make the work stand out.

Adversarial learning for lighting realism
Augmenting Cityscapes with virtual pedestrians
Pipeline for synthetic data generation
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