HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video Diffusion

📅 2026-02-11
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🤖 AI Summary
Existing methods achieve strong performance in human pose control but struggle to model fine-grained hair dynamics, often resulting in stiff and unrealistic hair motion in animations. This work proposes HairWeaver, the first approach to enable fine-grained control of hair dynamics under a few-shot setting. Built upon a video diffusion model, HairWeaver introduces two lightweight LoRA modules: Motion-Context-LoRA injects motion context information, while Sim2Real-Domain-LoRA enforces appearance consistency through a simulation-to-real domain guidance mechanism. Trained on a CG-simulated dynamic hair dataset, the method achieves state-of-the-art performance across multiple metrics, generating hair animations with high visual realism and natural dynamic details that significantly outperform existing approaches.

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📝 Abstract
We present HairWeaver, a diffusion-based pipeline that animates a single human image with realistic and expressive hair dynamics. While existing methods successfully control body pose, they lack specific control over hair, and as a result, fail to capture the intricate hair motions, resulting in stiff and unrealistic animations. HairWeaver overcomes this limitation using two specialized modules: a Motion-Context-LoRA to integrate motion conditions and a Sim2Real-Domain-LoRA to preserve the subject's photoreal appearance across different data domains. These lightweight components are designed to guide a video diffusion backbone while maintaining its core generative capabilities. By training on a specialized dataset of dynamic human motion generated from a CG simulator, HairWeaver affords fine control over hair motion and ultimately learns to produce highly realistic hair that responds naturally to movement. Comprehensive evaluations demonstrate that our approach sets a new state of the art, producing lifelike human hair animations with dynamic details.
Problem

Research questions and friction points this paper is trying to address.

hair motion synthesis
photorealistic animation
few-shot generation
video diffusion
sim-to-real
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hair motion synthesis
Video diffusion
LoRA
Sim-to-real transfer
Few-shot animation
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