🤖 AI Summary
To address the high storage overhead and low rendering efficiency of 3D Gaussian Splatting (3DGS), this paper proposes LocoGS—a lightweight neural field compression method leveraging local spatial coherence. Its core innovations include: (i) the first locality-aware 3D Gaussian representation; and (ii) a joint optimization framework integrating dense initialization, adaptive spherical harmonic bandwidth selection, and attribute-specific encoding to simultaneously achieve compact modeling and real-time rendering. On real-world datasets, LocoGS achieves 54.6×–96.6× higher compression ratios than standard 3DGS, while accelerating rendering by 2.1×–2.4×. Compared to state-of-the-art compression methods, it delivers an average 2.4× rendering speedup with comparable compression performance. LocoGS thus uniquely balances high compression ratio, high-fidelity reconstruction, and efficient rasterization—enabling scalable, high-performance neural rendering.
📝 Abstract
We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement. On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance. Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6$ imes$ to 96.6$ imes$ compressed storage size and from 2.1$ imes$ to 2.4$ imes$ rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4$ imes$ higher rendering speed than the state-of-the-art compression method with comparable compression performance.