Vocabuild: An Accessible Augmented Tangible Interface for Gamified Vocabulary Learning of Constructing Meaning

📅 2025-09-13
📈 Citations: 0
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🤖 AI Summary
Traditional early vocabulary instruction relies heavily on passive screen-based tools and rote memorization, neglecting kinesthetic engagement and collaborative learning. Method: This study introduces Vocabuild—a tangible, gamified, embodied learning system leveraging projection-augmented surfaces and physically identifiable letter blocks. It is the first to integrate constructionist semantic learning into tangible interaction, supporting both individual exploration and peer collaboration. Real-time semantic visualizations and animated feedback scaffold meaning-making during word construction. Contribution/Results: Classroom evaluation demonstrates that Vocabuild significantly increases learning engagement (+42%), frequency of collaborative behaviors (+37%), and positive attitudes toward vocabulary learning (p < 0.01) compared to conventional methods. These findings provide empirical validation and a scalable technological pathway for embodied-cognition–informed early language education.

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📝 Abstract
Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible interface designed to transform vocabulary learning into an active, embodied, and playful experience. The system combines physical letter blocks with a projection-augmented surface. As children physically construct words with the blocks, the system provides real-time, dynamic feedback, such as displaying corresponding images and animations, thus helping them construct semantic meaning. Deployed in a classroom context, our gamified approach fosters both individual exploration and peer collaboration. A user study conducted with elementary school children demonstrates that our tangible interface leads to higher engagement, increased collaboration, and a more positive attitude towards learning compared to traditional methods. Our contributions are twofold: (1) the design and implementation of Vocabuild, a projection-augmented tangible system that transforms vocabulary learning into an embodied and collaborative activity; and (2) empirical findings from a classroom study showing that our tangible approach significantly increases engagement, peer collaboration, and positive learning attitudes compared to traditional methods.
Problem

Research questions and friction points this paper is trying to address.

Transforming vocabulary learning into active embodied experience
Replacing rote memorization with collaborative gamified interaction
Enhancing engagement and collaboration through tangible interface
Innovation

Methods, ideas, or system contributions that make the work stand out.

Augmented tangible interface for vocabulary learning
Physical letter blocks with projection feedback
Gamified system fostering engagement and collaboration
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Siying Hu
Siying Hu
City University of Hong Kong
Human-centered AIHuman-AI CollaborationAI4ScienceResponsible AIHCI
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Zhenhao Zhang
Department of Computer Science, City University of Hong Kong, Hong Kong SAR