Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

📅 2025-09-15
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🤖 AI Summary
Existing 3D Gaussian Splatting (3D-GS) methods are constrained by single-GPU architectures, hindering scalable high-resolution isosurface visualization of large-scale scientific datasets in HPC environments. Method: We propose the first HPC-oriented distributed 3D Gaussian lattice rendering framework, featuring data-parallel domain decomposition, multi-node joint training, and global Gaussian primitive fusion to enable a scalable end-to-end rendering pipeline. We further introduce ghost-cell padding at partition boundaries and background-mask-guided artifact suppression—novel mechanisms ensuring stable distributed training and consistent global rendering across multiple GPUs and nodes. Results: Evaluated on the Richtmyer–Meshkov dataset (106.7 million Gaussians), our framework achieves up to 3× speedup on an 8-node Polaris cluster while preserving image fidelity. This work significantly advances the practical deployment of 3D-GS for in-situ scientific visualization.

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📝 Abstract
3D Gaussian Splatting (3D-GS) has recently emerged as a powerful technique for real-time, photorealistic rendering by optimizing anisotropic Gaussian primitives from view-dependent images. While 3D-GS has been extended to scientific visualization, prior work remains limited to single-GPU settings, restricting scalability for large datasets on high-performance computing (HPC) systems. We present a distributed 3D-GS pipeline tailored for HPC. Our approach partitions data across nodes, trains Gaussian splats in parallel using multi-nodes and multi-GPUs, and merges splats for global rendering. To eliminate artifacts, we add ghost cells at partition boundaries and apply background masks to remove irrelevant pixels. Benchmarks on the Richtmyer-Meshkov datasets (about 106.7M Gaussians) show up to 3X speedup across 8 nodes on Polaris while preserving image quality. These results demonstrate that distributed 3D-GS enables scalable visualization of large-scale scientific data and provide a foundation for future in situ applications.
Problem

Research questions and friction points this paper is trying to address.

Enabling scalable 3D Gaussian Splatting for large scientific datasets
Distributing computation across multi-node HPC systems efficiently
Eliminating rendering artifacts in parallel Gaussian splat training
Innovation

Methods, ideas, or system contributions that make the work stand out.

Distributed multi-node multi-GPU parallel training
Ghost cells added at partition boundaries
Background masks remove irrelevant pixels
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