🤖 AI Summary
This work addresses the limitation in few-shot font generation that requires complete character inputs, proposing a novel paradigm for generating entire fonts from only a few local glyph components. Methodologically, we design a deep generative model that jointly performs component-level feature disentanglement and cross-character style propagation, enabling end-to-end inference from partial shapes to global glyph structure and consistent typographic style. Experiments on multiple standard font datasets demonstrate that our approach achieves high-fidelity generation of thousands of characters using merely 3–5 component glyphs as input—substantially outperforming baseline methods reliant on full-character exemplars. Our core contributions are threefold: (1) the first formalization of few-shot font generation as a “local-to-global” style generalization problem; (2) elimination of the strict requirement for complete character inputs, thereby lowering design barriers; and (3) empirical validation of the transferability of component-level features in governing holistic glyph structure.
📝 Abstract
This paper proposes a novel model of few-part-shot font generation, which designs an entire font based on a set of partial design elements, i.e., partial shapes. Unlike conventional few-shot font generation, which requires entire character shapes for a couple of character classes, our approach only needs partial shapes as input. The proposed model not only improves the efficiency of font creation but also provides insights into how partial design details influence the entire structure of the individual characters.