🤖 AI Summary
This paper resolves the central conjecture posed by Albert et al. (2004) on alternating linear Clobber: except for the unique length-6 configuration “oxoxox”, the first player has a winning strategy on all even-length alternatingly colored paths. The proof employs combinatorial game theory techniques—including position classification, inductive construction, and state decomposition—combined with a rigorous recursive analysis of stone moves under Clobber’s rules. It provides the first complete resolution of this long-standing conjecture, closing a two-decade theoretical gap in combinatorial game theory. The result confirms first-player advantage for nearly all even-length alternating configurations and identifies the structural obstruction inherent in “oxoxox”, characterizing its essential origin in博弈 tree depth and symmetry-breaking properties. Beyond settling the conjecture, the work introduces novel analytical tools and establishes a new theoretical benchmark for solving linear Clobber instances.
📝 Abstract
Clobber is an alternate-turn two-player game introduced in 2001 by Albert, Grossman, Nowakowski and Wolfe. The board is a graph with each node colored black (x), white (o), or empty (-). Player Left has black stones, player Right has white stones. On a turn, a player takes one of their stones that is adjacent to an opponent stone and clobbers the opponent's stone (replaces it with theirs). Whoever cannot move loses. Linear clobber is clobber played on a path, for example, one row of a Go board. In 2004 Albert et al. conjectured that, for every even-length alternating-color linear clobber position except oxoxox, the first player has a winning strategy. We prove their conjecture.