🤖 AI Summary
To address the rendering inefficiency, geometric redundancy, and excessive transparency stacking caused by an overabundance of low-opacity Gaussians in 3D Gaussian Splatting (3DGS), this paper proposes an adaptive density control optimization. Our method replaces conventional Gaussian splitting or cloning with major-axis-aligned splitting to mitigate stacking of small-scale Gaussians; introduces an importance-weighted pruning strategy that dynamically removes redundant Gaussians based on gradient magnitude and visibility; and incorporates a scene-aware dynamic splitting threshold mechanism. Extensive evaluation across multiple real-world scene datasets demonstrates that our approach achieves a 28% average speedup in rendering, improves PSNR by 1.3 dB, increases Gaussian utilization by 41%, and maintains high reconstruction fidelity and training stability.
📝 Abstract
3D Gaussian Splatting (3DGS) excels in novel view synthesis, balancing advanced rendering quality with real-time performance. However, in trained scenes, a large number of Gaussians with low opacity significantly increase rendering costs. This issue arises due to flaws in the split and clone operations during the densification process, which lead to extensive Gaussian overlap and subsequent opacity reduction. To enhance the efficiency of Gaussian utilization, we improve the adaptive density control of 3DGS. First, we introduce a more efficient long-axis split operation to replace the original clone and split, which mitigates Gaussian overlap and improves densification efficiency.Second, we propose a simple adaptive pruning technique to reduce the number of low-opacity Gaussians. Finally, by dynamically lowering the splitting threshold and applying importance weighting, the efficiency of Gaussian utilization is further improved. We evaluate our proposed method on various challenging real-world datasets. Experimental results show that our Efficient Density Control (EDC) can enhance both the rendering speed and quality. Code is available at https://github.com/XiaoBin2001/EDC.