WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation

📅 2025-01-06
🏛️ European Conference on Computer Vision
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing 3D human pose estimation datasets exhibit significant limitations in outdoor settings with severe motion blur, heavy occlusion, and multi-view coordination—particularly lacking real-world, high-dynamic sports scenarios such as professional football matches. To address this, we introduce the first World Cup–scale, multi-scene 3D human pose benchmark, comprehensively covering full-cycle football motions. Our method comprises three key innovations: (1) a global pose normalization protocol integrating cross-stadium geometric alignment and sphere-constrained joint localization; (2) a unified modeling paradigm jointly handling dynamic illumination and low-frame-rate video inputs; and (3) an integrated pipeline incorporating multi-camera calibration, motion-compensated optical flow alignment, spherical harmonic lighting modeling, physics-driven motion blur synthesis, and semi-automatic 3D trajectory annotation. Evaluated on six mainstream models, our benchmark yields an average 23.7% reduction in MPJPE, enabling three state-of-the-art methods to surpass the 85 mm accuracy threshold for the first time in complex sports scenes.

Technology Category

Application Category

Problem

Research questions and friction points this paper is trying to address.

3D Pose Estimation
Outdoor Complex Environments
Football Player Poses
Innovation

Methods, ideas, or system contributions that make the work stand out.

WorldPose Dataset
Multi-person Pose Estimation
3D Human Pose
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