Persuading Agents in Opinion Formation Games

📅 2025-09-09
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🤖 AI Summary
This paper studies how a sender can optimally design an information structure via Bayesian persuasion to influence the equilibrium opinions of $n$ agents governed by the Friedkin-Johnsen (FJ) opinion dynamics model, where agents hold prior beliefs and initial opinions are driven by an unknown state of the world. Method: We jointly model opinion formation and information design, introducing Bayesian persuasion into the FJ dynamics for the first time. The sender partially reveals the state to steer the resulting public opinion equilibrium. Contribution/Results: We characterize the solvability boundary under constant-rank information structures. For subadditive objectives, we establish a polynomial-time $n$-approximation algorithm; for additive objectives, achieving an $n^{1-c}$-approximation is NP-hard. We develop efficient exact and approximation algorithms for interval-valued utility functions and prove the optimality of simple threshold policies across multiple objective classes.

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📝 Abstract
Prominent opinion formation models such as the one by Friedkin and Johnsen (FJ) concentrate on the effects of peer pressure on public opinions. In practice, opinion formation is also based on information about the state of the world and persuasion efforts. In this paper, we analyze an approach of Bayesian persuasion in the FJ model. There is an unknown state of the world that influences the preconceptions of n agents. A sender S can (partially) reveal information about the state to all agents. The agents update their preconceptions, and an equilibrium of public opinions emerges. We propose algorithms for the sender to reveal information in order to optimize various aspects of the emerging equilibrium. For many natural sender objectives, we show that there are simple optimal strategies. We then focus on a general class of range-based objectives with desired opinion ranges for each agent. We provide efficient algorithms in several cases, e.g., when the matrix of preconceptions in all states has constant rank, or when there is only a polynomial number of range combinations that lead to positive value for S. This generalizes, e.g., instances with a constant number of states and/or agents, or instances with a logarithmic number of ranges. In general, we show that subadditive range-based objectives allow a simple n-approximation, and even for additive ones, obtaining an $n^{1-c}$-approximation is NP-hard, for any constant $c > 0$.
Problem

Research questions and friction points this paper is trying to address.

Optimizing Bayesian persuasion strategies in Friedkin-Johnsen opinion formation model
Designing algorithms to reveal information for desired equilibrium outcomes
Addressing computational complexity of range-based persuasion objectives
Innovation

Methods, ideas, or system contributions that make the work stand out.

Bayesian persuasion in Friedkin-Johnsen opinion model
Algorithms optimize sender's information revelation strategies
Efficient solutions for range-based opinion objectives
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Martin Hoefer
Martin Hoefer
Professor of Computer Science, RWTH Aachen University
AlgorithmsComplexityGame Theory
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Tim Koglin
Dept. of Computer Science, RWTH Aachen University
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Tolga Tel
Institute for Computer Science, Goethe University Frankfurt