π€ AI Summary
This work addresses the computation of Ξ΅-approximate Nash equilibria in two-player bilinear zero-sum games with bounded payoff matrices under strategy constraints. Focusing on βββββ and βββββ matrix games, the study proposes novel first-order optimization algorithms that exploit the geometric structure of the problems to accelerate convergence. The key contribution lies in significantly reducing the matrix-vector multiplication complexity for βββββ games from Γ(Ξ΅β»βΈββΉ) to Γ(Ξ΅β»Β²βΒ³). Moreover, for βββββ gamesβwhich correspond to hard-margin support vector machinesβthe algorithm achieves a complexity of Γ(Ξ΅β»Β²βΒ³) (ignoring logarithmic factors), matching the known lower bound for the first time and thereby attaining theoretically optimal efficiency.
π Abstract
We study the problem of computing an $\epsilon$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players'strategies are constrained to lie in simple sets. We provide algorithms which solve this problem in $\tilde{O}(\epsilon^{-2/3})$ matrix-vector multiplies (matvecs) in two well-studied cases: $\ell_1$-$\ell_1$ (or zero-sum) games, where the players'strategies are both in the probability simplex, and $\ell_2$-$\ell_1$ games (encompassing hard-margin SVMs), where the players'strategies are in the unit Euclidean ball and probability simplex respectively. These results improve upon the previous state-of-the-art complexities of $\tilde{O}(\epsilon^{-8/9})$ for $\ell_1$-$\ell_1$ and $\tilde{O}(\epsilon^{-7/9})$ for $\ell_2$-$\ell_1$ due to [KOS'25]. In both settings our results are nearly-optimal as they match lower bounds of [KS'25] up to polylogarithmic factors.