MentalThink: Shaping Thoughts in Mental SVG World

๐Ÿ“… 2026-07-03
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๐Ÿค– AI Summary
This work addresses the absence of an executable โ€œmental imageryโ€ mechanism in existing multimodal large language models, which limits their capacity for structured spatial reasoning and dynamic viewpoint switching. The authors propose MentalThink, a novel paradigm that externalizes mental imagery through executable SVGs, leveraging vector graphics as an intermediate representation. By generating, rendering, and parsing SVGs under deterministic rendering and geometric constraints, the framework emulates human visual thinking processes. The approach employs a two-stage training strategy: first aligning SVG syntax via supervised fine-tuning, then iteratively refining visual hypotheses through multi-turn reinforcement learning. Evaluated on benchmarks such as VSIBench (55.1%) and MindCube (76.0%), the method demonstrates significant performance gains, validating the efficacy of a vector-graphics-based workspace for spatial reasoning.
๐Ÿ“ Abstract
We introduce MentalThink, a visual-symbolic reasoning paradigm that equips Multimodal LLMs (MLLMs) with an executable mechanism for "mental" visualization. The core of MentalThink is a think-with-SVG pipeline, where the model learns to generate, render, and interpret scalable vector graphics (SVG) code as an intermediate visual representation for multi-turn reasoning. By creating structured vector sketches, the model can externalize spatial hypotheses, inspect them through deterministic rendering, and reason within a constrained geometric space, effectively mimicking the human process of mental imagery. We instantiate this paradigm through a two-stage training framework, combining Supervised Fine-Tuning (SFT) for SVG syntactic alignment with multi-turn Reinforcement Learning (RL) to encourage iterative inspection, revision, and refinement of intermediate visual hypotheses. Extensive evaluations demonstrate that MentalThink achieves superior performance on spatial understanding and reasoning benchmarks (e.g., 55.1% on VSIBench, 76.0% on MindCube), showing that executable vector graphics provide a verifiable visual workspace for dynamic perspective taking, visual reflection, and compositional scene construction.
Problem

Research questions and friction points this paper is trying to address.

visual-symbolic reasoning
mental imagery
spatial reasoning
multimodal LLMs
SVG-based representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

mental visualization
executable SVG
visual-symbolic reasoning
multimodal LLMs
iterative refinement
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