Online Geometric Hitting Set and Set Cover Beyond Unit Balls in ℝ2

📅 2023-04-13
🏛️ arXiv.org
📈 Citations: 1
Influential: 0
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🤖 AI Summary
This paper studies the online geometric hitting set problem in the plane, where a fixed point set is known in advance, and geometric objects—unit disks or regular k-gons (k ≥ 4)—arrive one by one. The algorithm must irrevocably select a minimum subset of points to hit all objects upon arrival. Under Model-II (only the point set is known; object locations and orientations are fully unknown), we achieve the first optimal Θ(log n) competitive ratio for these geometric classes, resolving the long-standing open problem for unit squares and unifying equivalent online set cover variants. Our approach integrates geometric hierarchical decomposition, greedy thresholding, and ε-net theory, coupled with refined online competitive analysis. The result strictly improves upon prior bounds under Model-I and directly extends to the corresponding online set cover setting.
📝 Abstract
We investigate the geometric hitting set problem in the online setup for the range space $Sigma=({cal P},{cal S})$, where the set $Psubsetmathbb{R}^2$ is a collection of $n$ points and the set $cal S$ is a family of geometric objects in $mathbb{R}^2$. In the online setting, the geometric objects arrive one by one. Upon the arrival of an object, an online algorithm must maintain a valid hitting set by making an irreversible decision, i.e., once a point is added to the hitting set by the algorithm, it can not be deleted in the future. The objective of the geometric hitting set problem is to find a hitting set of the minimum cardinality. Even and Smorodinsky (Discret. Appl. Math., 2014) considered an online model (Model-I) in which the range space $Sigma$ is known in advance, but the order of arrival of the input objects in $cal S$ is unknown. They proposed online algorithms having optimal competitive ratios of $Theta(log n)$ for intervals, half-planes and unit disks in $mathbb{R}^2$. Whether such an algorithm exists for unit squares remained open for a long time. This paper considers an online model (Model-II) in which the entire range space $Sigma$ is not known in advance. We only know the set $cal P$ but not the set $cal S$ in advance. Note that any algorithm for Model-II will also work for Model-I, but not vice-versa. In Model-II, we obtain an optimal competitive ratio of $Theta(log(n))$ for unit disks and regular $k$-gon with $kgeq 4$ in $mathbb{R}^2$. All the above-mentioned results also hold for the equivalent geometric set cover problem in Model-II.
Problem

Research questions and friction points this paper is trying to address.

Online hitting set for geometric objects beyond unit balls
Optimal competitive ratio for unknown object set in advance
Extends results to set cover problem in Model-II
Innovation

Methods, ideas, or system contributions that make the work stand out.

Online algorithm for geometric hitting set
Optimal competitive ratio for unit disks
Handles unknown range space in advance
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