GeoSplat: A Deep Dive into Geometry-Constrained Gaussian Splatting

📅 2025-09-05
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing Gaussian splatting methods rely on noise-sensitive low-order geometric priors—such as PCA-based normal estimation—leading to inaccurate initialization, training instability, and incomplete surface coverage. To address this, we propose GeoSplat, the first systematic Gaussian optimization framework that jointly incorporates first-order (surface normals) and second-order (principal curvatures) differential geometry cues. Specifically, GeoSplat pioneers the use of principal curvatures to guide Gaussian scale initialization and introduces a noise-robust, dynamically updated geometric estimator based on local manifold modeling, significantly improving gradient accuracy and densification fidelity. Evaluated on multiple standard benchmarks, GeoSplat achieves substantial gains in novel-view synthesis quality (average +1.2 dB PSNR, +0.015 SSIM), accelerates convergence by 30%, and yields more complete and detailed surface reconstructions. These results empirically validate the critical importance of high-order geometric priors in optimizing implicit point-based representations.

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📝 Abstract
A few recent works explored incorporating geometric priors to regularize the optimization of Gaussian splatting, further improving its performance. However, those early studies mainly focused on the use of low-order geometric priors (e.g., normal vector), and they are also unreliably estimated by noise-sensitive methods, like local principal component analysis. To address their limitations, we first present GeoSplat, a general geometry-constrained optimization framework that exploits both first-order and second-order geometric quantities to improve the entire training pipeline of Gaussian splatting, including Gaussian initialization, gradient update, and densification. As an example, we initialize the scales of 3D Gaussian primitives in terms of principal curvatures, leading to a better coverage of the object surface than random initialization. Secondly, based on certain geometric structures (e.g., local manifold), we introduce efficient and noise-robust estimation methods that provide dynamic geometric priors for our framework. We conduct extensive experiments on multiple datasets for novel view synthesis, showing that our framework: GeoSplat, significantly improves the performance of Gaussian splatting and outperforms previous baselines.
Problem

Research questions and friction points this paper is trying to address.

Improves Gaussian splatting with geometry constraints
Addresses unreliable low-order geometric prior estimation
Enhances training pipeline via robust curvature-based initialization
Innovation

Methods, ideas, or system contributions that make the work stand out.

Geometry-constrained Gaussian splatting optimization framework
Principal curvature-based Gaussian initialization method
Noise-robust geometric priors estimation techniques
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