🤖 AI Summary
This paper addresses the efficient computation of ε-approximate Nash equilibria in zero-sum games, where the payoff matrix (A) satisfies (|A_{ij}| leq 1) and is accessible only via matrix-vector multiplication oracles for (A) and (A^ op). To tackle this restricted-access setting, we propose a generic deterministic optimization framework. Our method reduces the query complexity from the classical (widetilde{O}(varepsilon^{-1})) to (widetilde{O}(varepsilon^{-8/9})), yielding the first deterministic algorithm for minimax optimization that breaks the (Omega(varepsilon^{-1})) lower bound. The framework applies broadly to bounded-input minimax problems and achieves improved query efficiency on applications including hard-margin SVMs and linear regression—outperforming the seminal works of 2004–2005.
📝 Abstract
In this paper we consider the problem of computing an $ε$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A in mathbb{R}^{m imes n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^ op$. We provide a deterministic algorithm that solves the problem using $ ilde{O}(ε^{-8/9})$-oracle queries, where $ ilde{O}(cdot)$ hides factors polylogarithmic in $m$, $n$, and $ε^{-1}$. Our result improves upon the state-of-the-art query complexity of $ ilde{O}(ε^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.