Adrenaline: Adaptive Rendering Optimization System for Scalable Cloud Gaming

๐Ÿ“… 2024-12-27
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๐Ÿค– AI Summary
Cloud gaming in edge-based multi-user scenarios suffers from degraded end-to-end visual quality and imbalanced resource allocation due to fixed computational capacity and volatile network conditions, leading to high compression distortion in rendered frames. To address this, we propose a perception-aware adaptive rendering co-optimization framework. First, we introduce a novel โ€œrendering effectiveness scoreโ€ that jointly models client-side visual degradation and server-side computational overhead. Second, we design a dynamic rendering control policy driven by real-time network feedback, enabling lightweight integration with game engines. Third, we establish a joint quantification model linking end-to-end visual quality to computational cost. Experimental results demonstrate up to a 24% improvement in service quality and a 100% increase in concurrent user capacity under identical resource constraints, compared to baseline approaches. The implementation is open-sourced and compatible with mainstream engines including Unity and Unreal Engine.

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๐Ÿ“ Abstract
Cloud gaming requires a low-latency network connection, making it a prime candidate for being hosted at the network edge. However, an edge server is provisioned with a fixed compute capacity, causing an issue for multi-user service and resulting in users having to wait before they can play when the server is occupied. In this work, we present a new insight that when a user's network condition results in use of lossy compression, the end-to-end visual quality more degrades for frames of high rendering quality, wasting the server's computing resources. We leverage this observation to build Adrenaline, a new system which adaptively optimizes the game rendering qualities by considering the user-side visual quality and server-side rendering cost. The rendering quality optimization of Adrenaline is done via a scoring mechanism quantifying the effectiveness of server resource usage on the user-side gaming quality. Our open-sourced implementation of Adrenaline demonstrates easy integration with modern game engines. In our evaluations, Adrenaline achieves up to 24% higher service quality and 2x more users served with the same resource footprint compared to other baselines.
Problem

Research questions and friction points this paper is trying to address.

Cloud Gaming
Resource Allocation
Quality of Experience
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Adrenaline
Smart Optimization
Cloud Gaming
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