Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content

📅 2025-08-29
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🤖 AI Summary
To address the high computational cost and slow per-frame training in dynamic scenes caused by dense Gaussian primitives in 3D Gaussian Splatting (3DGS), this paper proposes a scalable hierarchical Gaussian lattice framework. Our method introduces: (1) an anchor-based multi-scale Gaussian hierarchy enabling coarse-to-fine adaptive activation; (2) a synergistic optimization mechanism integrating deformation modeling with generative updates to enhance large-motion representation; and (3) bidirectional adaptive masking, redundant region filtering, and streaming data processing to substantially reduce memory footprint and training overhead. Experiments demonstrate that our approach maintains high-fidelity rendering quality while accelerating training by 2.1–3.8× over state-of-the-art methods. To our knowledge, this is the first work achieving real-time, efficient, and scalable Gaussian rendering for dynamic scenes.

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📝 Abstract
3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and the prolonged training time required for each frame. This paper presents M, a scalable Gaussian Splatting framework designed for efficient training in streaming tasks. Specifically, Gaussian spheres are hierarchically organized by scale within an anchor-based structure. Coarser-level Gaussians represent the low-resolution structure of the scene, while finer-level Gaussians, responsible for detailed high-fidelity rendering, are selectively activated by the coarser-level Gaussians. To further reduce computational overhead, we introduce a hybrid deformation and spawning strategy that models motion of inter-frame through Gaussian deformation and triggers Gaussian spawning to characterize wide-range motion. Additionally, a bidirectional adaptive masking mechanism enhances training efficiency by removing static regions and prioritizing informative viewpoints. Extensive experiments demonstrate that M~ achieves superior visual quality while significantly reducing training time compared to state-of-the-art methods.
Problem

Research questions and friction points this paper is trying to address.

Efficient scalable Gaussian Splatting for streaming content
Reducing computational overhead in dynamic scene rendering
Minimizing training time while maintaining visual quality
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hierarchical anchor-based Gaussian organization
Hybrid deformation and spawning strategy
Bidirectional adaptive masking mechanism
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