🤖 AI Summary
To address the inefficiency and severe boundary artifacts inherent in conventional affine transformations for facial texture transfer onto SMPL-X avatars, this paper proposes an efficient UV coordinate transformation method based on barycentric coordinates. By precomputing a global UV mapping as a single linear transformation matrix, the approach enables one-shot, artifact-free synthesis of source facial textures directly into the target SMPL-X facial UV domain. This eliminates per-pixel affine computations, reducing texture transfer to a matrix multiplication followed by bilinear sampling. Experiments demonstrate that our method achieves over 7,000× faster inference compared to baseline approaches, while significantly improving texture continuity and visual fidelity. Quantitative evaluations (PSNR/SSIM) and qualitative assessments in XR scenarios confirm its effectiveness and practicality for real-time personalized avatar generation.
📝 Abstract
We present a fast and efficient method for transferring facial textures onto SMPL-X-based full-body avatars. Unlike conventional affine-transform methods that are slow and prone to visual artifacts, our method utilizes a barycentric UV conversion technique. Our approach precomputes the entire UV mapping into a single transformation matrix, enabling texture transfer in a single operation. This results in a speedup of over 7000x compared to the baseline, while also significantly improving the final texture quality by eliminating boundary artifacts. Through quantitative and qualitative evaluations, we demonstrate that our method offers a practical solution for personalization in immersive XR applications. The code is available online.