Debate Training Reduces Reward Hacking in RLAIF

📅 2026-08-18
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🤖 AI Summary
本文通过在数学任务中使用辩论方法,即生成器与批评者之间的对抗游戏,减少了RLAIF中的奖励黑客问题,提高了验证准确性。
📝 Abstract
We demonstrate that RL finetuning an LLM using debate, a two-player adversarial game between a generator and a critic adjudicated by a weaker LLM judge, reduces reward hacking compared to a reinforcement learning from AI feedback (RLAIF) baseline. Reward hacking is a central obstacle in RLAIF: as training progresses, the policy learns to exploit systematic errors in its AI judge, degrading task performance, a problem that worsens precisely when the judge is weaker than the policy, the setting most relevant to overseeing increasingly capable AI systems. We study mathematics tasks, where final-answer correctness is verifiable, allowing us to measure reward hacking dynamics. We train a Gemini~2.5 Flash-class policy with a frozen, weaker Gemini~2.5 Flash Lite judge, comparing a single-player RLAIF baseline against debate. While the baseline quickly hacks the judge, debate maintains judge performance throughout training, leading to a higher peak validation accuracy (45\% performance gap recovered) that persists through many RL steps. Additional experiments show that: 1) further weakening the judge leads to faster hacking, but this can be compensated by adding an additional debate round; 2) debate incentives override prompted misalignment; 3) RL using an LLM judge has a smaller train/validation reward gap than RL from verifiable rewards; 4) learning to critique to convince the judge using ground truth labels is possible but slow. Taken together, our results are a positive update on the feasibility of debate, while highlighting that balancing multi-agent training is critical: without player constraints, adversarial training risks defaulting to critic judge-hacking. We show that critique word limits (effective up to 150 words) successfully balance the game and avoid judge hacking, though this introduces a trade-off by restricting critic expressive clarity.
Problem

Research questions and friction points this paper is trying to address.

reward hacking
reinforcement learning from AI feedback
adversarial training
Innovation

Methods, ideas, or system contributions that make the work stand out.

debate
reward hacking
reinforcement learning
adversarial training
critique word limits
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