RADmesh: Remesh-Aware Mesh Deformation

๐Ÿ“… 2026-08-17
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ๆๅ‡บไธ€็ง็ป“ๅˆ้‡็ฝ‘ๆ ผๅŒ–็š„ๅฝข็Šถๅ˜ๅฝขๆ–นๆณ•๏ผŒ้€š่ฟ‡ๅ‘จๆœŸๆ€ง้‡็ฝ‘ๆ ผๅŒ–ๅ’ŒๅŸบไบŽ้กถ็‚น็š„ๅ˜ๅฝขไผ˜ๅŒ–้‡่งฃๅ†ณๅคงๅ˜ๅฝขไธ‹็š„ๅ…ƒ็ด ่ดจ้‡้€€ๅŒ–้—ฎ้ข˜ใ€‚
๐Ÿ“ Abstract
We propose a remeshing-enhanced method for generatively deforming shapes with visual losses. It is intuitive that sufficiently drastic deformations of a mesh without changing its triangulation can easily compromise element quality, even if such large geometry changes may be semantically desired. Shape deformation methods could thus benefit from changing the triangulation; however, this is not done by most generative, text-based, visually-supervised mesh deformation methods. Remeshing is a discrete operation, proven to be especially challenging to couple with the notoriously noisy supervision signal provided by visual losses. We propose a vertex-based deformation optimization quantity capable of large deformations and robustness to such noise; we periodically remesh using an isotropic remesher that interpolates and carries forward the deformation optimization state. This enables continuous, geometry-informed progress in coarse-to-fine addition of resolution. The resulting shapes' triangulations fit their optimized geometry and have neat isotropic elements. Further, our method is localizable, able to grow new features on a base shape with expressive detail, leaving the rest unchanged. We showcase the effectiveness of our method on a variety of shapes and prompts, both local and global deformations, and demonstrate its superior visual quality and triangle efficiency. Our project page is at https://threedle.github.io/radmesh.
Problem

Research questions and friction points this paper is trying to address.

mesh deformation
remeshing
visual losses
triangulation
element quality
Innovation

Methods, ideas, or system contributions that make the work stand out.

remeshing
vertex-based deformation
isotropic remesher
coarse-to-fine resolution addition
localizable feature growth