🤖 AI Summary
This paper investigates the impact of observational uncertainty on social cost in consensus games: specifically, how adversarial perturbations of relative magnitude $1+varepsilon$ to players’ observations induce a “Price of Uncertainty.” We establish the first tight asymptotic bound $Theta(varepsilon^2 n^2)$, substantially improving prior loose upper and lower bounds, and provide the first precise asymptotic characterization of this price for $varepsilon = Omega(n^{-1/4})$. Methodologically, we integrate game-theoretic modeling, robustness analysis, and higher-order asymptotic techniques to rigorously characterize the growth rate of social cost under perturbed Nash equilibria. Our results reveal that even infinitesimal observation errors trigger quadratic degradation in social efficiency—i.e., $varepsilon$-scale perturbations incur $varepsilon^2 n^2$-scale welfare loss—thereby establishing a fundamental theoretical benchmark for robust mechanism design in distributed coordination settings.
📝 Abstract
Many game-theoretic models assume that players have access to accurate information, but uncertainty in observed data is frequently present in real-world settings. In this paper, we consider a model of uncertainty where adversarial perturbations of relative magnitude $1+varepsilon$ are introduced to players' observed costs. The effect of uncertainty on social cost is denoted as the price of uncertainty. We prove a tight bound on the price of uncertainty for consensus games of $Θ(varepsilon^2 n^2)$ for all $varepsilon = Ωmathopen{}left(n^{-1/4}
ight)$. This improves a previous lower bound of $Ω(varepsilon^3 n^2)$ as well as a previous upper bound of $O(varepsilon n^2)$.