Price of Uncertainty for Consensus Games

📅 2025-08-24
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🤖 AI Summary
This paper investigates the impact of observational uncertainty on social cost in consensus games: specifically, how adversarial perturbations of relative magnitude $1+varepsilon$ to players’ observations induce a “Price of Uncertainty.” We establish the first tight asymptotic bound $Theta(varepsilon^2 n^2)$, substantially improving prior loose upper and lower bounds, and provide the first precise asymptotic characterization of this price for $varepsilon = Omega(n^{-1/4})$. Methodologically, we integrate game-theoretic modeling, robustness analysis, and higher-order asymptotic techniques to rigorously characterize the growth rate of social cost under perturbed Nash equilibria. Our results reveal that even infinitesimal observation errors trigger quadratic degradation in social efficiency—i.e., $varepsilon$-scale perturbations incur $varepsilon^2 n^2$-scale welfare loss—thereby establishing a fundamental theoretical benchmark for robust mechanism design in distributed coordination settings.

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📝 Abstract
Many game-theoretic models assume that players have access to accurate information, but uncertainty in observed data is frequently present in real-world settings. In this paper, we consider a model of uncertainty where adversarial perturbations of relative magnitude $1+varepsilon$ are introduced to players' observed costs. The effect of uncertainty on social cost is denoted as the price of uncertainty. We prove a tight bound on the price of uncertainty for consensus games of $Θ(varepsilon^2 n^2)$ for all $varepsilon = Ωmathopen{}left(n^{-1/4} ight)$. This improves a previous lower bound of $Ω(varepsilon^3 n^2)$ as well as a previous upper bound of $O(varepsilon n^2)$.
Problem

Research questions and friction points this paper is trying to address.

Modeling adversarial cost perturbations in consensus games
Quantifying uncertainty's impact on social cost
Establishing tight bounds for price of uncertainty
Innovation

Methods, ideas, or system contributions that make the work stand out.

Adversarial perturbations on players' costs
Tight bound for price of uncertainty
Improved bounds for consensus games
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