🤖 AI Summary
研究通过一种名为LURE的追逃自博弈方法,解决了零数据环境下大型语言模型推理能力提升的问题,该方法利用持续交互和动态奖励机制提高模型性能。
📝 Abstract
Reinforcement learning with verifiable rewards has become the dominant recipe for improving large language model reasoning, yet it presumes large human-curated task collections. Zero-data self-play removes this dependency, but existing methods vet learnability only by probing candidates and rejecting post hoc, never learning where along an environment's difficulty axis to place a task, and credit the solver with sparse terminal rewards alone. We recast zero-data self-play as a pursuit-evasion game: in LURE, an LLM evader positions tasks along each environment's difficulty axis to stay one step ahead of a planner-executor pursuer that hunts it down through verifiable interaction. The evader is trained on a capture-frontier reward that peaks when the solver captures it on exactly half of its rollouts, turning barely catchable into a learned positioning strategy rather than a hand-tuned rejection band. The pursuer earns capture-anchored dense process credit, in which monotone verifier progress is group-normalized jointly with the terminal capture under a round-anchored KL that keeps the co-evolution stable. Across three verifiable reasoning environments and three backbone families, LURE outperforms advanced baselines under unified/specialist settings, while the unified model attains stronger aggregate OOD zero-shot accuracy than all trained baselines across nine held-out benchmarks from three task families.