FlashReg: GPU-Accelerated 3-Clique Point Cloud Registration for Real-Time Correspondence-to-Pose Estimation

📅 2026-08-22
📈 Citations: 0
Influential: 0
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🤖 AI Summary
FlashReg通过GPU加速和优化的图构建及三节点团搜索方法,解决了点云配准中计算和内存密集的问题,实现实时位姿估计。
📝 Abstract
Graph-based point cloud registration achieves high robustness by identifying geometrically consistent correspondence sets, but constructing second-order compatibility graphs and enumerating candidate cliques remain compute- and memory-intensive. This work presents FlashReg, a GPU-oriented correspondence-to-pose estimator that avoids materializing the dense scored second-order graph. Its Fast First- and Second-Order Graph (FFSOG) construction builds a capacity-bounded sparse second-order graph directly from the binary first-order graph. A dataflow-optimized three-node clique (3-clique) search then selects pivots from compact per-row candidate pools and enumerates triples through sorted sparse-neighborhood intersections. Across indoor and outdoor benchmarks, FlashReg reduces correspondence-to-pose latency by 2--3x relative to TurboReg at comparable registration recall, while using about 50% of its peak allocated tensor memory on an embedded GPU. These results make FlashReg suitable as a high-throughput registration backend within onboard perception pipelines.
Problem

Research questions and friction points this paper is trying to address.

point cloud registration
graph-based
compatibility graph
clique enumeration
GPU acceleration
Innovation

Methods, ideas, or system contributions that make the work stand out.

GPU-Accelerated
Sparse Second-Order Graph
Clique Search
Real-Time Registration
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Ziyang Yu
School of Computing, Institute of Science Tokyo, Tokyo
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Qiong Chang
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Jun Miyazaki
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