Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals

📅 2025-08-21
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🤖 AI Summary
This paper addresses the non-invasive 3D reconstruction of animal geometry, pose, and motion from RGB images or videos. We present the first systematic survey of deep learning approaches for this task, introducing a four-dimensional analytical framework—spanning input modalities, geometric representations, reconstruction paradigms, and training mechanisms—to structurally categorize and comparatively evaluate monocular and multi-view animal 3D reconstruction methods. For the first time, we characterize the applicability boundaries and limitations of mainstream techniques—including neural radiance fields (NeRF), implicit functions, and parametric models (e.g., SMAL)—and explicitly identify three core challenges in real-world settings: poor cross-individual generalization, low robustness to texture absence, and severe scarcity of annotated data. Our synthesis provides methodological foundations and a technical roadmap for biological observation, wildlife conservation, and digital twin applications.

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📝 Abstract
Reconstructing the 3D geometry, pose, and motion of animals is a long-standing problem, which has a wide range of applications, from biology, livestock management, and animal conservation and welfare to content creation in digital entertainment and Virtual/Augmented Reality (VR/AR). Traditionally, 3D models of real animals are obtained using 3D scanners. These, however, are intrusive, often prohibitively expensive, and difficult to deploy in the natural environment of the animals. In recent years, we have seen a significant surge in deep learning-based techniques that enable the 3D reconstruction, in a non-intrusive manner, of the shape and motion of dynamic objects just from their RGB image and/or video observations. Several papers have explored their application and extension to various types of animals. This paper surveys the latest developments in this emerging and growing field of research. It categorizes and discusses the state-of-the-art methods based on their input modalities, the way the 3D geometry and motion of animals are represented, the type of reconstruction techniques they use, and the training mechanisms they adopt. It also analyzes the performance of some key methods, discusses their strengths and limitations, and identifies current challenges and directions for future research.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing 3D animal shape and motion non-intrusively
Overcoming limitations of traditional intrusive 3D scanning methods
Surveying deep learning techniques from RGB image/video data
Innovation

Methods, ideas, or system contributions that make the work stand out.

Deep learning-based 3D reconstruction techniques
Non-intrusive shape and motion reconstruction
RGB image and video input modalities
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