Towards Adaptive Environment Generation for Training Embodied Agents

πŸ“… 2026-02-06
πŸ“ˆ Citations: 0
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πŸ€– AI Summary
This work addresses the limited generalization of embodied agents in novel environments and the inefficiency of existing environment generation methods, which lack feedback mechanisms tied to agent performance. To overcome these limitations, the authors propose a closed-loop, adaptive environment generation framework that translates fine-grained performance evaluations into environmental modification signals, dynamically adjusting both the difficulty and type of challenges in training scenarios. By integrating controllable environment representations with procedural generation techniques, the framework synthesizes training environments tailored to the agent’s current learning needs. Experimental results demonstrate that this approach significantly improves training efficiency and enhances generalization performance in previously unseen environments.

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πŸ“ Abstract
Embodied agents struggle to generalize to new environments, even when those environments share similar underlying structures to their training settings. Most current approaches to generating these training environments follow an open-loop paradigm, without considering the agent's current performance. While procedural generation methods can produce diverse scenes, diversity without feedback from the agent is inefficient. The generated environments may be trivially easy, providing limited learning signal. To address this, we present a proof-of-concept for closed-loop environment generation that adapts difficulty to the agent's current capabilities. Our system employs a controllable environment representation, extracts fine-grained performance feedback beyond binary success or failure, and implements a closed-loop adaptation mechanism that translates this feedback into environment modifications. This feedback-driven approach generates training environments that more challenging in the ways the agent needs to improve, enabling more efficient learning and better generalization to novel settings.
Problem

Research questions and friction points this paper is trying to address.

embodied agents
environment generation
generalization
adaptive difficulty
training efficiency
Innovation

Methods, ideas, or system contributions that make the work stand out.

closed-loop environment generation
adaptive difficulty
embodied agents
controllable environment representation
performance feedback
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