NECromancer: Breathing Life into Skeletons via BVH Animation

๐Ÿ“… 2026-02-06
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๐Ÿค– AI Summary
This work addresses the limited generalizability of existing motion tokenization methods, which are constrained by species-specific skeletal structures and struggle to handle morphologically diverse skeletons. To overcome this, we propose NECromancer, a universal motion tokenizer that, for the first time, enables unified tokenization of arbitrary BVH skeletons. NECromancer integrates an embodied skeletal graph encoder (OwO), a topology-agnostic tokenizer (TAT), and a large-scale heterogeneous dataset (UvU) to achieve structure-aware encoding and discrete representation learning, effectively decoupling motion semantics from skeletal topology. The method achieves high-fidelity motion reconstruction at high compression rates, and its learned token space supports cross-species motion transfer, composition, denoising, and generation. Extensive experiments across diverse skeletal morphologies demonstrate NECromancerโ€™s superior performance in cross-morphology motion modeling.

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๐Ÿ“ Abstract
Motion tokenization is a key component of generalizable motion models, yet most existing approaches are restricted to species-specific skeletons, limiting their applicability across diverse morphologies. We propose NECromancer (NEC), a universal motion tokenizer that operates directly on arbitrary BVH skeletons. NEC consists of three components: (1) an Ontology-aware Skeletal Graph Encoder (OwO) that encodes structural priors from BVH files, including joint semantics, rest-pose offsets, and skeletal topology, into skeletal embeddings; (2) a Topology-Agnostic Tokenizer (TAT) that compresses motion sequences into a universal, topology-invariant discrete representation; and (3) the Unified BVH Universe (UvU), a large-scale dataset aggregating BVH motions across heterogeneous skeletons. Experiments show that NEC achieves high-fidelity reconstruction under substantial compression and effectively disentangles motion from skeletal structure. The resulting token space supports cross-species motion transfer, composition, denoising, generation with token-based models, and text-motion retrieval, establishing a unified framework for motion analysis and synthesis across diverse morphologies. Demo page: https://animotionlab.github.io/NECromancer/
Problem

Research questions and friction points this paper is trying to address.

motion tokenization
skeleton generalization
BVH animation
cross-species motion
morphological diversity
Innovation

Methods, ideas, or system contributions that make the work stand out.

universal motion tokenizer
BVH animation
topology-agnostic representation
skeletal graph encoding
cross-species motion transfer
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