ANCHOR: Branch-Point Data Generation for GUI Agents

📅 2026-02-06
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the training bottleneck faced by end-to-end GUI agents in real-world desktop environments due to the scarcity of high-quality interaction data. To overcome this limitation, the authors propose a state-change-based branching mechanism coupled with a task-conditioned filtering strategy. Starting from a small set of seed trajectories, the method automatically generates high-fidelity, diverse, and goal-consistent GUI interaction data through state-aware trajectory expansion, step-level task-conditioned filtering, post-branch denoising, and consistency validation. Experimental results on the OSWorld and WindowsAgentArena benchmarks demonstrate that models fine-tuned on the generated data significantly outperform zero-shot agents and existing synthetic data approaches, while also exhibiting strong generalization across applications and operating systems.

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📝 Abstract
End-to-end GUI agents for real desktop environments require large amounts of high-quality interaction data, yet collecting human demonstrations is expensive and existing synthetic pipelines often suffer from limited task diversity or noisy, goal-drifting trajectories. We present a trajectory expansion framework Anchor that bootstraps scalable desktop supervision from a small set of verified seed demonstrations. Starting from each seed, we identify branch points that correspond to meaningful state changes and propose new, state-grounded task variants conditioned on the current GUI context. An executing agent then follows the proposed instructions to generate new trajectories, while a verifier enforces task completion via state-aware checks and trajectory-level consistency. To improve supervision quality, we further apply task-conditioned step-level filtering to remove ungrounded actions and denoise post-branch segments to maintain coherent intent. Experiments on standard desktop benchmarks, OSWorld and WindowsAgentArena, show that models fine-tuned on our expanded corpus achieve consistent improvements over zero-shot agents and representative synthesis baselines, and generalize across applications and operating systems.
Problem

Research questions and friction points this paper is trying to address.

GUI agents
interaction data
task diversity
trajectory noise
goal drift
Innovation

Methods, ideas, or system contributions that make the work stand out.

trajectory expansion
branch-point generation
state-grounded task variants
GUI agent supervision
synthetic data filtering
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