ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields

📅 2026-08-27
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
本文提出ABCD方法,通过空间分块和alpha混合预渲染技术解决大场景辐射场训练中的显存限制问题。
📝 Abstract
We present ABCD (Alpha-Composited Block Coordinate Descent), an out-of-core training framework for alpha-composited radiance fields, instantiated here for 3D Gaussian Splatting. Our method reformulates training as block coordinate descent over spatial partitions: only one block of parameters is active at a time, while all others are frozen. By exploiting the associativity of alpha blending, these inactive regions can be pre-rendered and collapsed into foreground and background RGBA images. As a result, for fixed partition size and image resolution, peak VRAM becomes O(1) with respect to total scene extent, rather than growing with full scene size. This enables GPUs with limited memory to train scenes that would otherwise not fit in core. In experiments, our method closely preserves the reconstruction quality of 3DGS, with less than 5% PSNR degradation, while ABCD with compositing ablated suffers roughly 40% degradation. Our code can be found at https://github.com/shiukaheng/abcd
Problem

Research questions and friction points this paper is trying to address.

radiance fields
VRAM
training
large scenes
alpha blending
Innovation

Methods, ideas, or system contributions that make the work stand out.

out-of-core training
block coordinate descent
alpha blending
constant VRAM
large radiance fields
🔎 Similar Papers