🤖 AI Summary
This work addresses the challenges of poor coherence, loose structure, and narrative drift commonly observed when large language models generate complex, multi-layered role-playing game content. To mitigate these issues, the authors propose a dependency-driven, multi-stage prompting pipeline that explicitly models narrative dependencies through a structured JSON intermediate representation. The pipeline sequentially generates world settings, non-player characters, player characters, campaign outlines, and quest details, with each stage conditionally informed by prior outputs. By decoupling high-level planning from local elaboration and integrating structured prompts, schema constraints, and explicit data-flow control, the approach substantially enhances logical consistency, structural completeness, narrative coherence, and scalability. Notably, it maintains high-quality output even as content complexity increases.
📝 Abstract
Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency. This paper explores a dependency-aware, multi-stage prompt pipeline for procedural RPG content generation that models narrative dependencies through structured intermediate representations. The approach decomposes generation into sequential stages: world building, non-player character creation, player character creation, campaign-level quest planning, and quest expansion. Each stage conditions on structured JSON outputs from previous stages. By enforcing schemas and explicit data flow, the pipeline reduces narrative drift, limits hallucinations, and supports scalable creation of interconnected narrative elements. The system is evaluated qualitatively through human-centered analysis across multiple independent runs. Outputs are assessed using criteria such as structural completeness, internal consistency, narrative coherence, diversity, and actionability. Results show that the pipeline consistently generates logically sound and structurally valid RPG content, without quality degradation as complexity increases. Separating high-level campaign planning from detailed quest expansion improves both global structure and local storytelling. These findings suggest that dependency-aware prompt pipelines with structured intermediate representations are an effective design pattern for LLM-based procedural content generation. This approach may also generalize to other domains requiring sequential reasoning over evolving contextual states.