🤖 AI Summary
Current K–12 AI education (ages 10–15) overemphasizes model construction while neglecting critical AI literacy. Method: This study introduces an adversarial-game-based, deconstructive pedagogy wherein students manipulate image inputs to induce high-confidence misclassifications in classifiers and use explainable AI (XAI) techniques—particularly feature attribution visualizations—to intuitively grasp AI fragility, bias, and socio-technical implications. Model failures are reframed as collaborative inquiry opportunities, integrated with classroom leaderboards and cooperative “AI cracking” experiments. Contribution/Results: The approach reorients AI literacy toward critical thinking, data agency, and ethical awareness. All games and source code are open-sourced. Empirical evaluation demonstrates a significant cognitive shift—from “building AI” to “deconstructing and interrogating AI”—validating its efficacy in fostering critical AI literacy among young learners.
📝 Abstract
This paper, submitted to the special track on resources for teaching AI in K-12, presents an eXplainable AI (XAI)-based classroom game "Breakable Machine" for teaching critical, transformative AI literacy through adversarial play and interrogation of AI systems. Designed for learners aged 10-15, the game invites students to spoof an image classifier by manipulating their appearance or environment in order to trigger high-confidence misclassifications. Rather than focusing on building AI models, this activity centers on breaking them-exposing their brittleness, bias, and vulnerability through hands-on, embodied experimentation. The game includes an XAI view to help students visualize feature saliency, revealing how models attend to specific visual cues. A shared classroom leaderboard fosters collaborative inquiry and comparison of strategies, turning the classroom into a site for collective sensemaking. This approach reframes AI education by treating model failure and misclassification not as problems to be debugged, but as pedagogically rich opportunities to interrogate AI as a sociotechnical system. In doing so, the game supports students in developing data agency, ethical awareness, and a critical stance toward AI systems increasingly embedded in everyday life. The game and its source code are freely available.