Communication Efficient Robotic Mixed Reality with Gaussian Splatting Cross-Layer Optimization

📅 2025-08-12
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the high communication overhead incurred by wireless transmission of high-resolution images in robotic mixed reality (RoboMR), this paper proposes a cross-layer optimization framework based on Gaussian lattice modeling. At the simulator side, it enables on-demand rendering of real-world views to reduce the need for transmitting high-frequency imagery. The framework jointly optimizes content-switching policies and power allocation to achieve tight co-design among communication, rendering, and control. It is the first to enable multi-robot, low-power, and dynamically robust RoboMR interaction under ultra-low communication overhead. A hybrid data modeling approach is introduced to enhance dynamic scene representation. Experiments on wheeled and legged robot platforms demonstrate a 10× reduction in communication overhead and over 10× decrease in computational complexity, while maintaining high-fidelity, real-time MR interaction.

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📝 Abstract
Realizing low-cost communication in robotic mixed reality (RoboMR) systems presents a challenge, due to the necessity of uploading high-resolution images through wireless channels. This paper proposes Gaussian splatting (GS) RoboMR (GSMR), which enables the simulator to opportunistically render a photo-realistic view from the robot's pose by calling ``memory'' from a GS model, thus reducing the need for excessive image uploads. However, the GS model may involve discrepancies compared to the actual environments. To this end, a GS cross-layer optimization (GSCLO) framework is further proposed, which jointly optimizes content switching (i.e., deciding whether to upload image or not) and power allocation (i.e., adjusting to content profiles) across different frames by minimizing a newly derived GSMR loss function. The GSCLO problem is addressed by an accelerated penalty optimization (APO) algorithm that reduces computational complexity by over $10$x compared to traditional branch-and-bound and search algorithms. Moreover, variants of GSCLO are presented to achieve robust, low-power, and multi-robot GSMR. Extensive experiments demonstrate that the proposed GSMR paradigm and GSCLO method achieve significant improvements over existing benchmarks on both wheeled and legged robots in terms of diverse metrics in various scenarios. For the first time, it is found that RoboMR can be achieved with ultra-low communication costs, and mixture of data is useful for enhancing GS performance in dynamic scenarios.
Problem

Research questions and friction points this paper is trying to address.

Reducing communication costs in robotic mixed reality systems
Optimizing content switching and power allocation across frames
Enhancing Gaussian splatting performance in dynamic environments
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses Gaussian Splatting for photo-realistic rendering
Implements cross-layer optimization for content switching
Reduces complexity with accelerated penalty algorithm
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