AI Native Games: A Survey and Roadmap

📅 2026-07-01
📈 Citations: 0
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🤖 AI Summary
This study defines and systematically investigates “AI-native games”—games whose core gameplay is fundamentally centered on generative AI—and argues that such games must embed generative AI within their core gameplay loop. By introducing a novel counterfactual criterion and a dual-axis G/N classification framework, the authors distinguish AI-native from AI-enhanced games among 53 publicly available cases and formulate the design principle of “mechanical invariants.” Employing qualitative analysis and theoretical induction, the research focuses on language model–driven interaction mechanisms, revealing a current design landscape dominated by narrative adventure genres. It further identifies promising directions such as multi-agent simulation and proposes a forward-looking roadmap addressing controllable generation, evaluation metrics, and safety considerations.
📝 Abstract
Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime. Yet generation alone does not make a game AI-native, nor does it guarantee playability. This paper defines AI-native games by whether runtime generative AI is constitutive of the core loop: if the AI component were removed or trivially replaced, the central form of play would collapse or become fundamentally different. This counterfactual criterion separates AI-native games from AI-augmented games, boundary artifacts, chatbots, tavern-style role-play, procedural content generation, and AI-assisted production. Using this definition, we screen candidate artifacts and analyze 53 publicly available AI-native games and prototypes. We introduce a dual-axis G/N taxonomy: the G-axis captures player-facing game type, while the N-axis captures the dominant AI mechanic that makes generative AI indispensable to play. The corpus is concentrated around language-forward designs, especially narrative adventure, epistemic interaction, and generative narrative, while categories such as semantic adjudication, multi-agent simulation, generative construction, and relationship/companion play remain less represented. We argue that the central design problem is organizing semantic openness into stable gameplay. AI-native design depends on mechanical invariants: goals, rules, state, feedback, pacing, and player agency that make open-ended AI outputs interpretable and consequential. We conclude with a roadmap for controllable generation, AI-as-mechanic design, multimodal and multi-agent systems, inference economics, evaluation, safety, and regulation.
Problem

Research questions and friction points this paper is trying to address.

AI-native games
generative AI
game design
semantic openness
playability
Innovation

Methods, ideas, or system contributions that make the work stand out.

AI-native games
generative AI
core gameplay loop
G/N taxonomy
mechanical invariants
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