GS4Buildings: Prior-Guided Gaussian Splatting for 3D Building Reconstruction

📅 2025-08-10
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🤖 AI Summary
To address incomplete building surface reconstruction in complex urban scenes caused by occlusion in 2D Gaussian Splatting (2DGS), this paper proposes a semantic prior-guided Gaussian splatting method. We first integrate LoD2-level semantic 3D building models into the 2DGS framework to initialize geometrically consistent Gaussian primitives. We further fuse prior depth and normal maps derived from planar geometry and impose building-region masks to enhance optimization stability. Additionally, we design a building-focused optimization mode that significantly suppresses redundant primitives. Evaluated on urban datasets, our method improves reconstruction completeness by 20.5%, geometric accuracy by 32.8%, and reduces the number of Gaussian primitives by 71.8%. These gains collectively advance the completeness, fidelity, and compactness of large-scale urban building reconstruction.

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📝 Abstract
Recent advances in Gaussian Splatting (GS) have demonstrated its effectiveness in photo-realistic rendering and 3D reconstruction. Among these, 2D Gaussian Splatting (2DGS) is particularly suitable for surface reconstruction due to its flattened Gaussian representation and integrated normal regularization. However, its performance often degrades in large-scale and complex urban scenes with frequent occlusions, leading to incomplete building reconstructions. We propose GS4Buildings, a novel prior-guided Gaussian Splatting method leveraging the ubiquity of semantic 3D building models for robust and scalable building surface reconstruction. Instead of relying on traditional Structure-from-Motion (SfM) pipelines, GS4Buildings initializes Gaussians directly from low-level Level of Detail (LoD)2 semantic 3D building models. Moreover, we generate prior depth and normal maps from the planar building geometry and incorporate them into the optimization process, providing strong geometric guidance for surface consistency and structural accuracy. We also introduce an optional building-focused mode that limits reconstruction to building regions, achieving a 71.8% reduction in Gaussian primitives and enabling a more efficient and compact representation. Experiments on urban datasets demonstrate that GS4Buildings improves reconstruction completeness by 20.5% and geometric accuracy by 32.8%. These results highlight the potential of semantic building model integration to advance GS-based reconstruction toward real-world urban applications such as smart cities and digital twins. Our project is available: https://github.com/zqlin0521/GS4Buildings.
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Research questions and friction points this paper is trying to address.

Improves 3D building reconstruction in complex urban scenes
Uses semantic 3D models for robust surface reconstruction
Reduces Gaussian primitives for efficient building representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Prior-guided Gaussian Splatting for building reconstruction
Initializes Gaussians from LoD2 semantic models
Incorporates prior depth and normal maps
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