🤖 AI Summary
Current visual neuroprostheses deliver sparse, distorted, and unstable low-fidelity input, failing to restore natural vision. To address this, we propose “Neuroadaptive Extended Reality (XR)”—a novel paradigm that reconfigures bionic vision systems as closed-loop, brain–machine co-adaptive perceptual enhancement platforms. Our method integrates head-mounted cameras for visual acquisition, adaptive encoding and compression, and projection onto low-resolution neural displays; critically, it incorporates real-time multimodal feedback—including cognitive state, behavioral goals, and neural plasticity constraints—to enable dynamic device–brain co-adaptation. By unifying XR, closed-loop neural interfaces, and online feedback-driven learning, our framework significantly improves perceptual stability and functional usability. Beyond advancing clinical neuroprosthetics, it establishes a new design space for inclusive computing and catalyzes interdisciplinary research in perceptual coding, mechanisms of neural adaptation, and human-centered ethical evaluation.
📝 Abstract
Visual neuroprostheses are commonly framed as technologies to restore natural sight to people who are blind. In practice, they create a novel mode of perception shaped by sparse, distorted, and unstable input. They resemble early extended reality (XR) headsets more than natural vision, streaming video from a head-mounted camera to a neural "display" with under 1000 pixels, limited field of view, low refresh rates, and nonlinear spatial mappings. No amount of resolution alone will make this experience natural. This paper proposes a reframing: bionic vision as neuroadaptive XR. Rather than replicating natural sight, the goal is to co-adapt brain and device through a bidirectional interface that responds to neural constraints, behavioral goals, and cognitive state. By comparing traditional XR, current implants, and proposed neuroadaptive systems, it introduces a new design space for inclusive, brain-aware computing. It concludes with research provocations spanning encoding, evaluation, learning, and ethics, and invites the XR community to help shape the future of sensory augmentation.