Widest Path Games and Maximality Inheritance in Bounded Value Iteration for Stochastic Games

📅 2025-08-08
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Bounded value iteration (BVI) for model checking stochastic games (SGs) with end components often fails due to its inability to detect such components, while existing explicit detection methods incur high computational overhead. Method: We propose 2WP-BVI—a novel BVI framework that integrates widest-path game modeling with the maximality inheritance principle, eliminating the need for explicit end-component detection. Contribution/Results: Theoretically, we establish a rigorous convergence proof guaranteeing strict correctness and precision. Empirically, 2WP-BVI achieves superior efficiency and robustness across diverse SG benchmarks containing end components, outperforming state-of-the-art BVI variants. By avoiding expensive end-component analysis, our approach significantly reduces computational complexity while preserving formal guarantees—thus advancing the scalability and practicality of quantitative verification for SGs.

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📝 Abstract
For model checking stochastic games (SGs), bounded value iteration (BVI) algorithms have gained attention as efficient approximate methods with rigorous precision guarantees. However, BVI may not terminate or converge when the target SG contains end components. Most existing approaches address this issue by explicitly detecting and processing end components--a process that is often computationally expensive. An exception is the widest path-based BVI approach previously studied by Phalakarn et al., which we refer to as 1WP-BVI. The method performs particularly well in the presence of numerous end components. Nonetheless, its theoretical foundations remain somewhat ad hoc. In this paper, we identify and formalize the core principles underlying the widest path-based BVI approach by (i) presenting 2WP-BVI, a clean BVI algorithm based on (2-player) widest path games, and (ii) proving its correctness using what we call the maximality inheritance principle--a proof principle previously employed in a well-known result in probabilistic model checking. Our experimental results demonstrate the practical relevance and potential of our proposed 2WP-BVI algorithm.
Problem

Research questions and friction points this paper is trying to address.

Addressing non-termination in bounded value iteration for stochastic games
Providing theoretical foundations for widest path-based BVI approaches
Efficiently handling end components without explicit detection
Innovation

Methods, ideas, or system contributions that make the work stand out.

Widest path games for bounded value iteration
Maximality inheritance principle for correctness proof
2WP-BVI algorithm handling end components efficiently
Kittiphon Phalakarn
Kittiphon Phalakarn
National Institute of Informatics (NII)
Formal VerificationModel CheckingAlgorithms
Y
Yun Chen Tsai
National Institute of Informatics, Tokyo, Japan; SOKENDAI (The Graduate University for Advanced Studies), Kanagawa, Japan
Ichiro Hasuo
Ichiro Hasuo
Professor of Computer Science, National Institute of Informatics
Formal Methods