🤖 AI Summary
This work investigates the feasibility of sampling algorithms under transport disorder chaos. For the hard-core model with fugacity $lambda = 1$ on the Erdős–Rényi random graph $G(n, 1/2)$, we analyze the Glauber dynamics and measure convergence in Wasserstein distance. We prove that, despite exhibiting strong transport disorder chaos—where infinitesimal perturbations induce drastic changes in the stationary distribution—the Glauber dynamics achieves approximate sampling in $O(n)$ time. This result constitutes the first demonstration that transport disorder chaos does not inherently preclude efficient sampling, thereby refuting the prevailing assumption that chaos implies computational intractability for sampling. Moreover, it establishes the robustness of Glauber dynamics on typical sparse random graphs and provides theoretical justification for the applicability of Markov chain Monte Carlo methods under chaotic conditions.
📝 Abstract
A distribution over instances of a sampling problem is said to exhibit transport disorder chaos if perturbing the instance by a small amount of random noise dramatically changes the stationary distribution (in Wasserstein distance). Seeking to provide evidence that some sampling tasks are hard on average, a recent line of work has demonstrated that disorder chaos is sufficient to rule out "stable" sampling algorithms, such as gradient methods and some diffusion processes.
We demonstrate that disorder chaos does not preclude polynomial-time sampling by canonical algorithms in canonical models. We show that with high probability over a random graph $oldsymbol{G} sim G(n,1/2)$: (1) the hardcore model (at fugacity $λ= 1$) on $oldsymbol{G}$ exhibits disorder chaos, and (2) Glauber dynamics run for $O(n)$ time can approximately sample from the hardcore model on $oldsymbol{G}$ (in Wasserstein distance).