Synthetic Computers at Scale for Long-Horizon Productivity Simulation

๐Ÿ“… 2026-04-30
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๐Ÿค– AI Summary
This work addresses the scarcity of scalable, long-horizon productivity task data grounded in realistic user environmentsโ€”a key limitation in current agent research. The authors propose a scalable approach that leverages procedural generation to construct large-scale synthetic computer environments featuring authentic folder structures and rich document content. Within these environments, they implement multi-agent long-horizon simulations: one agent is assigned a professional task requiring weeks to complete, while another acts as a user, continuously interacting until task completion. This method enables the first coverage of hundreds of millions of diverse occupational scenarios, successfully generating 1,000 synthetic environments with average runs exceeding 2,000 steps (over eight hours). The resulting data significantly enhances agent performance on both in-domain and out-of-domain productivity tasks, establishing a critical foundation for agent self-improvement.
๐Ÿ“ Abstract
Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.
Problem

Research questions and friction points this paper is trying to address.

synthetic computers
long-horizon simulation
productivity tasks
user-specific environments
scalable data generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Synthetic Computers
Long-Horizon Simulation
Productivity Agents
Scalable Synthetic Data
Agentic Reinforcement Learning
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