Mobile Gamer Lifetime Value Prediction via Objective Decomposition and Reconstruction

📅 2025-10-09
📈 Citations: 0
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🤖 AI Summary
Accurate user lifetime value (LTV) prediction in real-time bidding (RTB) remains challenging due to the heavy-tailed distribution of LTV and high sensitivity to outliers, leading to poor predictive stability and accuracy. Method: This paper proposes a target decomposition and reconstruction framework that decouples LTV into two orthogonal subtasks—purchase frequency and average transaction amount—thereby avoiding direct modeling of the skewed LTV distribution. Leveraging purchase behavior patterns specific to mobile gaming users, we design a decomposition-based model, train it on an industrial-scale dataset, and deploy it within TapTap’s RTB system for online A/B testing. Contribution/Results: Experimental results demonstrate that our approach significantly outperforms state-of-the-art baselines—including the Zero-Inflated Log-Normal (ZILN) model—in both prediction accuracy and robustness under real-world advertising conditions. The improved LTV estimation enables more effective dynamic ad inventory allocation and enhances platform-level return on investment (ROI).

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📝 Abstract
For Internet platforms operating real-time bidding (RTB) advertising service, a comprehensive understanding of user lifetime value (LTV) plays a pivotal role in optimizing advertisement allocation efficiency and maximizing the return on investment (ROI) for advertisement sponsors, thereby facilitating growth of commercialization revenue for the platform. However, the inherent complexity of user LTV distributions induces significant challenges in accurate LTV prediction. Existing state-of-the-art works, which primarily focus on directly learning the LTV distributions through well-designed loss functions, achieve limited success due to their vulnerability to outliers. In this paper, we proposed a novel LTV prediction method to address distribution challenges through an objective decomposition and reconstruction framework. Briefly speaking, based on the in-app purchase characteristics of mobile gamers, our model was designed to first predict the number of transactions at specific prices and then calculate the total payment amount from these intermediate predictions. Our proposed model was evaluated through experiments on real-world industrial dataset, and deployed on the TapTap RTB advertising system for online A/B testing along with the state-of-the-art ZILN model.
Problem

Research questions and friction points this paper is trying to address.

Predicting mobile gamer lifetime value for advertising optimization
Addressing distribution complexity in LTV prediction accuracy
Decomposing purchase behavior to reconstruct total payment amount
Innovation

Methods, ideas, or system contributions that make the work stand out.

Decomposes LTV prediction into transaction count forecasting
Reconstructs total payment from price-specific transaction predictions
Addresses distribution complexity via intermediate prediction steps
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