MoonSplat: Monocular Online Gaussian Splatting with Sim(3) Global Optimization

📅 2026-06-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenges of fragile camera pose estimation, lack of global optimization, and low efficiency in large-scale monocular online 3D reconstruction by proposing a voxelized 3D Gaussian Splatting framework integrated with Sim(3) global optimization. For the first time, Sim(3)-based global pose refinement is incorporated into online 3D Gaussian Splatting, combined with a voxelized scene representation and a color residual learning strategy. This integration significantly enhances both pose accuracy and rendering quality while maintaining real-time performance. Extensive experiments demonstrate state-of-the-art results across diverse indoor and outdoor datasets. Furthermore, the method has been successfully deployed in a real-world drone-based active reconstruction system, validating its effectiveness and generalization capability.
📝 Abstract
Online 3D reconstruction from monocular image sequences is a challenging and ongoing research topic. 3D Gaussian Splatting (3DGS), leveraging its high-quality real-time rendering capability, empowers online 3D reconstruction to represent dense scenes with enhanced expressiveness, and thus holds great promise for a wide range of applications such as robotics and AR/VR. However, existing online 3DGS methods still suffer from some key challenges: fragile camera pose estimation due to the lack of global optimization, and low optimization efficiency in large-scale or long-sequence scenarios. To address these issues, we propose a robust and efficient online voxelized 3DGS reconstruction framework integrated with global $\text{Sim}(3)$ optimization, which enables reliable camera tracking and efficient global loop closure for both camera poses and voxelized 3DGS. To accelerate the convergence of the voxelized 3DGS, we further introduce a color residual learning strategy, which not only boosts optimization speed but also enhances rendering quality. Extensive experiments on diverse indoor and outdoor datasets demonstrate that our method achieves state-of-the-art performance in both camera pose estimation accuracy and rendering quality, while retaining real-time efficiency. Additionally, we develop and deploy a real-world UAV-based active reconstruction system grounded on our proposed method, validating its robustness and generalizability for practical online 3D reconstruction tasks. Our code and data are available at https://github.com/TrickyGo/MoonSplat.
Problem

Research questions and friction points this paper is trying to address.

online 3D reconstruction
monocular
3D Gaussian Splatting
camera pose estimation
global optimization
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Sim(3) Global Optimization
Online 3D Reconstruction
Monocular SLAM
Voxelized Representation
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