GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

📅 2026-06-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of evaluating agents capable of end-to-end generation of playable, complete, and interaction-coherent games from natural language instructions within a realistic game engine. To this end, we introduce GameCraft-Bench, an evaluation framework built on the Godot engine that systematically encompasses 15 game genres and 140 tasks. We propose a multimodal evaluation paradigm grounded in engine fidelity, content completeness, and interaction consistency, integrating replayable demonstrations with rule-guided scoring. Experimental results reveal that even the strongest current agents achieve only a 41.46% success rate; while many models can implement basic mechanics, they exhibit significant deficiencies in content completeness, visual feedback, and overall presentation quality.
📝 Abstract
Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.
Problem

Research questions and friction points this paper is trying to address.

game generation
coding agents
game engine
end-to-end generation
interactive systems
Innovation

Methods, ideas, or system contributions that make the work stand out.

end-to-end game generation
game engine grounding
interactive verification
artifact completeness
multimodal evaluation
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