Human-in-the-Loop Atlas-Based 3D Asset Segmentation for Interactive Content Workflows

📅 2026-06-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of generating semantic regions for 3D asset segmentation, which traditionally relies on manual intervention and struggles to integrate into interactive content creation pipelines. The authors propose a human-in-the-loop approach for producing editable semantic texture atlases by leveraging multi-view rendering and interactive 2D segmentation—combining SAM² with Label Studio—and back-projecting the results into UV space. A greedy set cover strategy is employed to select key views, enhancing computational efficiency. This method delivers the first unified, editable semantic atlas tailored for XR and game development workflows, enabling downstream tasks such as material assignment and style transfer. Experiments on eight cultural heritage objects demonstrate its effectiveness in handling complex geometries and accurately identifying fine details, cavities, and weak boundaries that require human refinement.
📝 Abstract
Segmenting 3D assets into meaningful regions remains challenging, especially when segmentation criteria are application-dependent and require user control. We present a human-in-the-loop pipeline for generating a segmented 2D parameterized atlas from a 3D model for interactive media, game, and XR content workflows. Our method first selects a compact set of rendered views using a greedy set cover strategy over sampled surface points, and then supports interactive segmentation of these views with SAM~2 and Label Studio. The resulting masks are back-projected onto the model's UV parameterization to produce a unified segmented atlas that supports downstream production tasks such as segment-wise material assignment, style transfer, and semantic labeling. We assess the pipeline through a demonstration-based technical evaluation on eight cultural heritage objects. The results show that the approach can generate usable segmented atlases across diverse geometries while revealing recurring sources of manual correction, particularly fine structures, cavities, and weak appearance boundaries.
Problem

Research questions and friction points this paper is trying to address.

3D asset segmentation
human-in-the-loop
interactive workflows
semantic labeling
atlas generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

human-in-the-loop
atlas-based segmentation
3D asset segmentation
interactive content workflows
UV parameterization
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