Dynamic 2D Gaussians: Geometrically accurate radiance fields for dynamic objects

📅 2024-09-21
🏛️ arXiv.org
📈 Citations: 2
Influential: 0
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🤖 AI Summary
Existing 4D implicit representations achieve high-quality novel-view synthesis but suffer from geometric inaccuracy, hindering high-fidelity dynamic mesh reconstruction from sparse views. To address this, we propose Dynamic 2D Gaussians (D-2DGS), an explicit geometric representation that models surfaces using differentiable, compact 2D Gaussian ellipsoids, driven spatiotemporally by sparse control points. We further introduce mask-guided depth clipping and rendering-mask-constrained isosurface extraction to enable end-to-end differentiable mesh reconstruction. To our knowledge, D-2DGS is the first explicit framework that jointly ensures geometric precision, efficient rendering, and direct mesh output. Quantitatively and qualitatively, it significantly outperforms state-of-the-art 4D implicit methods under sparse-view settings, enabling real-time rendering and high-fidelity temporally coherent mesh generation.

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Application Category

📝 Abstract
Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, a high-quality dynamic mesh sequence of the object can be extracted. Experiments demonstrate that our D-2DGS is outstanding in reconstructing high-quality meshes from sparse input. More demos and code are available at https://github.com/hustvl/Dynamic-2DGS.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing high-quality dynamic object meshes from sparse images
Overcoming implicit or geometrically inaccurate 4D representations
Removing floaters to extract detailed and smooth mesh sequences
Innovation

Methods, ideas, or system contributions that make the work stand out.

Dynamic 2D Gaussians for accurate mesh reconstruction
Sparse-controlled points capture Gaussian deformation
Mask-based floater removal for high-quality meshes
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