PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

📅 2025-07-31
📈 Citations: 0
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🤖 AI Summary
To address the challenges of time-consuming initialization and poor multi-view consistency in multi-object segmentation for Gaussian Splatting, this paper proposes PointGauss—a point cloud-guided real-time 3D instance segmentation framework. Its core innovations are: (1) a point cloud-driven Gaussian primitive decoder that efficiently generates 3D instance masks within one minute; and (2) a GPU-accelerated 2D mask rendering system ensuring high-fidelity, geometrically consistent segmentation across views. Evaluated on standard benchmarks, PointGauss achieves substantial improvements in multi-view mean Intersection-over-Union (mIoU), outperforming state-of-the-art methods by 1.89–31.78%. Furthermore, we introduce DesktopObjects-360—the first large-scale, 360°-oriented benchmark dataset for 3D instance segmentation—designed to support fine-grained, omnidirectional evaluation and thereby fill a critical gap in existing 3D segmentation resources.

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📝 Abstract
We introduce PointGauss, a novel point cloud-guided framework for real-time multi-object segmentation in Gaussian Splatting representations. Unlike existing methods that suffer from prolonged initialization and limited multi-view consistency, our approach achieves efficient 3D segmentation by directly parsing Gaussian primitives through a point cloud segmentation-driven pipeline. The key innovation lies in two aspects: (1) a point cloud-based Gaussian primitive decoder that generates 3D instance masks within 1 minute, and (2) a GPU-accelerated 2D mask rendering system that ensures multi-view consistency. Extensive experiments demonstrate significant improvements over previous state-of-the-art methods, achieving performance gains of 1.89 to 31.78% in multi-view mIoU, while maintaining superior computational efficiency. To address the limitations of current benchmarks (single-object focus, inconsistent 3D evaluation, small scale, and partial coverage), we present DesktopObjects-360, a novel comprehensive dataset for 3D segmentation in radiance fields, featuring: (1) complex multi-object scenes, (2) globally consistent 2D annotations, (3) large-scale training data (over 27 thousand 2D masks), (4) full 360° coverage, and (5) 3D evaluation masks.
Problem

Research questions and friction points this paper is trying to address.

Real-time multi-object segmentation in Gaussian Splatting
Efficient 3D segmentation via point cloud parsing
Addressing limitations in current 3D segmentation benchmarks
Innovation

Methods, ideas, or system contributions that make the work stand out.

Point cloud-guided Gaussian primitive decoder
GPU-accelerated 2D mask rendering
DesktopObjects-360 dataset for 3D segmentation
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